Beetle PSX is a port/fork of Mednafen’s PSX module to the libretro API. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Beetle PSX currently runs on Linux, OSX and Windows.
Notable additions in this fork are:
PBP and CHD file format support, developed by Zapeth;
Software renderer internal resolution upscaling, implemented by simias;
An OpenGL 3.2 renderer, developed by simias;
A Vulkan renderer, developed by TinyTiger;
PGXP perspectve correct texturing and subpixel precision, developed by iCatButler;
To run this core, the “system directory” must be defined if running in RetroArch. The PSX BIOS must be placed there and must be named scph5500.bin, scph5501.bin and/or scph5502.bin for Japanese, NA and/or EU regions respectively. The file names are case sensitive, they can be lowercase, uppercase, uppercase with hifen (SCPH-XXXX) and the extension must be a lowercase .bin.
Memory cards will be saved to “save directory”, memory card #1 is saved using libretro’s standard interface. The rest of memory cards are saved using Mednafen’s standard mechanism. You might have to rename your old memory cards to gamename.srm. Alternatively you may just rename it from gamename.gamenamehash.0.mcr to gamename.gamenamehash.1.mcr and load them off the corresponding slot.
This core also supports save states. Keep in mind that save states also include the state of the memory card; carelessly loading an old save state will OVEWRITE the memory card, potentially resulting in lost saved games.